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Doom 3 baron of hell
Doom 3 baron of hell










doom 3 baron of hell doom 3 baron of hell

Int newdam = target.DamageMobj (self, self, damage, "Melee") Int damage = random(1, 8) * 10 Ī_StartSound ("baron/melee", CHAN_WEAPON) Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found here. A pair of Barons serve as the endbosses for the first episode of Doom before becoming a far more common foe later on in the series. The Baron of Hell is akin to the Hell Knight, but has twice as much health.












Doom 3 baron of hell